Best starting scenario in Probably Stolen (+ traits)

Demo starts now · full-game careers filled at launch

Start here → Beginner Guide

Every product has its own profit curve and its own way of ruining you.

Demo starts (build 049-Rev5-L)

StartYou getBest for
ApprenticeExtra Credits, Storage Bay, household goods, foodFirst run
Water MerchantWater manual, testing + purification gear, containersLearning production
Rat WranglerCage, rats, feedDaily-care players
Rock BottomNothingChallenge runs

Full-game careers FILL at launch

Officially named: Gunsmith (weapons → permits & inspections), Chemist (chemicals → addiction), Fence (contraband → raids), Farmer. Data-mined, not confirmed: Junker, Hydroponic Farmer, Organ Dealer, Pharmacist, Street Food Vendor, Moonshiner. VERIFY See careers.

Traits VERIFY

TraitCostEffect
Savings1+150 starting Credits
Bad Lease−1+40 starting rent
Vigilant2No night robberies
Diplomatic2+33% trade reputation
Intimidating2−33% crime evidence
Well Connected2+15 rep with all factions

Our pick for a first run: Apprentice + Savings. VERIFY at launch

Switching business later

Joe Wild sells starter packs for Water Trading (300), Winemaking (200) and Ranching (500 Credits), so your start doesn't lock you in. VERIFY

Still stuck? Tell us which step failed — rent, appraisal, or a production line — via contact.

Sources