Best starting scenario in Probably Stolen (+ traits)
Start here → Beginner Guide
Every product has its own profit curve and its own way of ruining you.
Demo starts (build 049-Rev5-L)
| Start | You get | Best for |
|---|---|---|
| Apprentice | Extra Credits, Storage Bay, household goods, food | First run |
| Water Merchant | Water manual, testing + purification gear, containers | Learning production |
| Rat Wrangler | Cage, rats, feed | Daily-care players |
| Rock Bottom | Nothing | Challenge runs |
Full-game careers FILL at launch
Officially named: Gunsmith (weapons → permits & inspections), Chemist (chemicals → addiction), Fence (contraband → raids), Farmer. Data-mined, not confirmed: Junker, Hydroponic Farmer, Organ Dealer, Pharmacist, Street Food Vendor, Moonshiner. VERIFY See careers.
Traits VERIFY
| Trait | Cost | Effect |
|---|---|---|
| Savings | 1 | +150 starting Credits |
| Bad Lease | −1 | +40 starting rent |
| Vigilant | 2 | No night robberies |
| Diplomatic | 2 | +33% trade reputation |
| Intimidating | 2 | −33% crime evidence |
| Well Connected | 2 | +15 rep with all factions |
Our pick for a first run: Apprentice + Savings. VERIFY at launch
Switching business later
Joe Wild sells starter packs for Water Trading (300), Winemaking (200) and Ranching (500 Credits), so your start doesn't lock you in. VERIFY
Still stuck? Tell us which step failed — rent, appraisal, or a production line — via contact.